The idea of predictive shooting for gun towers and adding a second health variable is something I will definitely look into. I agree with your suggestion to reduce the amount of skulls needed for the 100k achievement and will make the necessary changes. I will definitely take your recommendations into consideration for future updates. I appreciate your kind words about the game's visuals and difficulty, as well as your insightful suggestions for improvements. I want to express my gratitude for taking the time to play my game, Road Defense: Outsiders, and for providing such detailed feedback and recommendations. And prioritise shooting at shielded enemies.ĭuplicate or change Fusion Bomb tower, to a tower that drastically slows down enemies within range and adds a 200% damaged received modifier to enemy. Where it hits nearby enemies as well as the current target.Īdd piercing shot to sniper that completely or mostly ignores shields. IdeasAdd an upgrade or feature to car that "Runs Over" any enemy in front of it, but also take damage based on enemy's current health when running them over.Ĭhange shotgun to an AOE, or a multi hit effect. Probably want to fix when the player stands right next to a tower, ranged enemies can't attack you. So if a projectile is already on it's way to kill an enemy, ignore that enemy.Īdd an auto gold selector upgrade/option when levelling up.(Togglable) During late game when you have all or most upgrades, it becomes tedious to level up multiple times each wave when you only want gold and not those Bandages/Medkits.Īdd piercing shots to player, so when the bullet has more damage than the enemy's health, kill that enemy, reduce bullet damage by enemy health and keep moving forward repeat until bullet has no health. Now when you search for an ideal target, check if tempHealth > 0 for example. (Yet laser turrets seem to have the same issue) Recommend adding a second health variable(This second variable has the same health as the first), where when a gun fires it instantly removes health from tempHealth and when the projectile actually hits the target reduce both (currentHealth & tempHealth) by damage. Predictive shooting for gun towers projectile towers tend to overkill the enemy wasting valuable shots making them less effective than laser towers. Finishing the game gets you around 20-30k skulls? Too much of a grind to get 100k. RecommendationsReduce the 100k skulls achievement to 40-50k instead.
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